Defense determines how easy a monster is to hit, so you will have an easier time hitting monsters with Inner Sight. At early levels, the Defense reduction will significantly reduce enemy Defense. In dark areas, Inner Sight will make monsters easier to see. A sweet spot is when there are choices, but each has a cost.Illuminates monsters and decreases their ability to defend themselves. But once there are too many valid options, players will immediately figure out which are optimal, and never use the suboptimal ones. With heavy restrictions, there is only one valid option, so no build diversity. Now there is no point in making Infinity in a staff, since you can make one in a one-handed weapon and use Spirit shield. Suppose now that in the next patch all RW restrictions are lifted. Sorceresses now have a choice: "standard" 1h weapon (HOTO, Eschuta, DF) + Spirit combo or Infinity in staff with +3 to some skills, trading more +skills and reses for Conviction aura. Suppose since a new patch it is possible to make Infinity in staves. The only other option is to wield an Infinity polearm themselves, which is sub-optimal (to put it mildly) for casters (although a sorc with a scythe looks badass). A natural choice for casters is to give it to mercs. Currently it can only be made in polearms. Take Infinity and a sorceress as an example. True, but only to a certain point past which it would result in no diversity again. The game would be much much better without those restrictions like “claw, sword,mace,…” They aknowledge that allowing other weapon type to make the same runeword is quite good for the game balance Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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